I've been developing games since I was 12, and I haven't stopped since then. I'm a Senior Game Developer with 7+ years shipping mobile live-service games at scale. Specialized in Unity, with deep experience in FTUE systems, asset delivery pipelines, multiplayer gameplay, and metagame features.
Work Experience
Client Tech Engineer @ Metacore | Helsinki, Finland
Built editor tools that streamlined bundle dependency management in Unity Addressable builds.
Upgraded multiple editor systems and SDK's to the latest patches without disrupting feature team workflows.
Senior Game Developer @ BIT ODD | Helsinki, Finland
Refactored the asset delivery workflow to use Unity Addressables, optimizing loading and reducing memory usage in about ~30%.
Implemented the FTUE systems of the game, removing dependencies from code and prioritising iteration speed.
Built metagame social features and integrated analytics into the game.
Senior Unity Gameplay Engineer @ Jungle | Brazil (Remote)
Shipped FTW, a Multiplayer FPS Mobile game, as a Senior Gameplay Engineer.
Designed and implemented character-camera-control improvements and game-changing Ultimate abilities.
Refactored the game FTUE flow, improving maintainability and doubling D3 retention.
Game Developer Engineer @ GDQuest | France (Remote)
Developed open-source educational material content for Godot game development.
Created polished prototypes in different game genres to show the game engine capabilities.
Led the development of a multiplayer Godot demo for a Live Service platform.
Unity Game Developer Engineer @ Wildlife Studios | Brazil, Sao Paulo
Shipped Sky Warriors from prototype to Global Launch. Owned gameplay systems, asset pipelines and metagame.
Contributed to Tennis Clash's UI and Gameplay teams, fixing networking issues and building the skin asset pipeline.
Delivered FTUE and content-heavy UI screens for Zooba on the UI team.
Education
Universidade Estadual de Campinas | Campinas, Brazil
Bachelor Degree in Computer Science, with focus on Software Engineering.
Skills
Unity • Godot • C# • Golang • C++ • Git • Addressables • Multiplayer • Mobile • FTUE • Metagame • Live Service
Other Projects
perons.itch.io. My indie brand where I publish my own games.
enginesdatabase.com. A crowd-sourced Game Engines website I built solo to help other game developers.