Universidade Estadual de Campinas | Campinas, Brazil
Bachelor Degree in Computer Science, with focus on Software Engineering.
Member of Gamux (Game Development students group) since 2012, Project Director in 2017 and 2018.
University of Calgary | Calgary, Canada
Sandwich gratudation in Computer Science.
Focus on Emergent Computing and Computer Graphics, extracurricular topics on Dramaturgy History and Scenography.
Relevant Experience
Client Tech Engineer @ Metacore
Created editor tools to help refactor bundle dependency workflow in Addressable builds.
Worked in multiple editor fronts to help bring libraries to latest patches without impacting the workflow of feature teams.
Senior Game Developer @ BIT ODD
Refactored the asset delivery workflow to use Unity Addressables, optimizing loading and download sizes.
Implemented the Onboarding systems of the game, removing dependencies from code and prioritising iteration speed.
Integrated Store purchases and offers, built metagame social features and integrated analytics into the game.
Senior Gameplay Engineer @ Jungle
Worked on the development of FTW, a Multiplayer FPS Mobile game (Unity game engine).
Worked on several improvements on Character-Camera-Control and new gameplay features such as game-changing Ultimate abilities.
Refactored the game FTUE flow, improving maintainability and doubling D3 retention.
Improved the multiplayer experience of the game and fixed network-related problems.
Game Developer Engineer @ GDQuest
Working on open-source educational material for Game Development in Godot.
Created polished prototypes in different game genres to show the game engine capabilities.
Lead the development of a multiplayer Godot demo on a new Live Service platform (TBA).
Game Developer Engineer @ Wildlife Studios
Worked in Sky Warriors (Unity game engine), a mobile sky combat game, from prototype to Global Launch. Worked on all systems and metagame.
Worked in the Prototypes Team (Unity game engine). Helped developing and finding the fun in 3 unnanounced games, in small and fast-paced teams.
Worked in Tennis Clash (Unity game engine) on the UI and Gameplay teams. Fixed networking problems, worked with artists to develop a good workflow integrating skin assets in the game client.
Worked in Zooba (Unity game engine) on the UI team. Refactored the Onboarding system for new players and worked closely to artists to deliver content-heavy screens.
Other Projects
perons.itch.io. My indie brand where I publish my own games.
enginesdatabase.com. A crowd-sourced Game Engines website I built solo to help other game developers.