games i worked with
A list of games I worked in as part of a company or job.
(2026) Merge Mansion (Android / iOS). Metacore. Casual Merge 2 game. Acted as Client Tech Engineer, worked with different SDK's to maintain the stability of the game without impacting feature teams and worked with Remote Content Distritution (Addressables).



(2025) Field Day (Android / iOS). BIT ODD. Multiplayer hero extraction shooter game. Acted as Senior Game Engineer, worked mostly in central-tech releated features such as Analytics, Remote Content Distribution, and the whole onboarding of the game.



- (2024) FTW (Android / iOS). Jungle. Multiplayer hero shooter game with RPG progression. Acted as Senior Gameplay Engineer, mostly focused on improving Character-Camera-Control and adding new game-changing mechanics such as character Ultimates.
(2021) Sky Warriors (Android / iOS). Wildlife Studios. Multiplayer arcade game with aerial combat for mobile. Leaded the prototype stage of the game and acted as full-stack engineer during pre-production.

(2020) Tennis Clash (Android / iOS). Wildlife Studios. Multiplayer sports game for mobile. Acted as UI and gameplay engineer.


- (2020) Heart Beats: Love & Rhythm (iOS). Wildlife Studios. Rhythm and Visual-novel game. Acted as gameplay and tools engineer.
- (2020) Deity Clash (iOS). Wildlife Studios. Real-time multiplayer game for mobile. Acted as full-stack engineer.
- (2020) Battle Camp (iOS). Wildlife Studios. Arcade archero-like game focused on storytelling and social interactions. Acted as project leader and full-stack engineer.
- (2020) Truco-Clash (iOS). Wildlife Studios. Multiplayer card game based on brazillian "Truco". Acted as full-stack engineer.
(2019) Zooba: Zoo Battle Royale (Android / iOS). Wildlife Studios. Multiplayer arcade game with Zoo cartoon theme for mobile. Acted as UI engineer.

- (2019) Singularity (iOS). Wildlife Studios. Horror game with sci-fi setting and puzzle elements. Acted as project leader and full-stack engineer.
- (2019) Light Speed (iOS). Wildlife Studios. Real time strategy game with sci-fi setting. Acted as project leader and full-stack engineer.
- (2019) Catch the Goblin (iOS). Wildlife Studios. Party-game multiplayer for mobile. Acted as full-stack engineer and project leader.
personal games
List of my own personal games I created, solo or in small teams. I usually self-publish as "Perons" on my itch.io.
- (2024) Sand and Flow (Web). Puzzle game. A small puzzle game using PuzzleScript featuring a water flood mechanic.
- (2024) SokoRGBan. Puzzle game. A small sokoban-like game using PuzzleScript.
- (2024) The Concept of Gravity. 3D puzzle-platformer. A 3D puzzle-platformer using gravity mechanics, made with Godot.
- (2024) Life Predictor (Web). Puzzle game. A small puzzle game featuring Conway's Game of Life, built on an Engine I'm making myself using Raylib and Scheme.
- (2024) Time Flies (GBC). Frog-like adventure game. A small narrative adventure game about a frog having dates, made for Gameboy Color using GB Studio.
- (2024) Don't stop reading (Web). Interactive Fiction. A small interactive fiction experiment to play with the Inky tool.
- (2024) A Fair Game (Web). Wario-ware like. Me & wife & friends entry for the GGJ 2024.
- (2023) Orpheus (Web). Puzzle game. Made with Puzzlescript, inspired by the myth of Orpheus.
- (2023) Bankoso (Web). Puzzle game. A small Sokoban-like experiment.
- (2023) Together (Web). A puzzle-exploration game. Developed with Brena Cardoso for Crossing Latitudes Jam.
- (2023) Fogoto! (Web). Arcade "foddian-like" game. Developed solo for SpeedJam #2 (16th of 84 submissions).
- (2023) Unrolling Dice! (Web). Puzzle game. Developed solo for GMTK Game Jam 2023 (357th of 6818 submissions).
(2022) >devour (Web). Adventure text horror game. Developed solo for Themed Horror Game Jam #7.


- (2022) Would you still love me if I was a banana peel? (Web). Metroidvania action game. Developed solo for Metroidvania Month 17.
- (2022) Dungeons and Dice (Web). Puzzle game. Developed in a team for the GMTK Game Jam 2022 (431th of 6082 submissions).
- (2017) Viral Cards (Web). Puzzle game. Developed solo for Livre GameJam 2017.
personal projects
Projects of note I created myself. Most of them you can find on my github.
- (2023) EnginesDatabase.com. A website similar to GameUIDatabase, but for Game Engines. Made with Django.
- (2022) GLAM (Godot Lightweight Addon Manager). A Rust CLI tool to manage Godot addons.
- (2016) Godot CRT Shader. A shader to simulate CRT displays. Used in the game >devour.
- (2016) Godot Text Interface Engine. An addon to control text printing as dialogue. Used in the game >devour.
