Mastodon

games i worked with

A list of games I worked in as part of a company or job.

  • (2026) Merge Mansion (Android / iOS). Metacore. Casual Merge 2 game. Acted as Client Tech Engineer, worked with different SDK's to maintain the stability of the game without impacting feature teams and worked with Remote Content Distritution (Addressables).

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  • (2025) Field Day (Android / iOS). BIT ODD. Multiplayer hero extraction shooter game. Acted as Senior Game Engineer, worked mostly in central-tech releated features such as Analytics, Remote Content Distribution, and the whole onboarding of the game.

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  • (2024) FTW (Android / iOS). Jungle. Multiplayer hero shooter game with RPG progression. Acted as Senior Gameplay Engineer, mostly focused on improving Character-Camera-Control and adding new game-changing mechanics such as character Ultimates.
  • (2021) Sky Warriors (Android / iOS). Wildlife Studios. Multiplayer arcade game with aerial combat for mobile. Leaded the prototype stage of the game and acted as full-stack engineer during pre-production.

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  • (2020) Tennis Clash (Android / iOS). Wildlife Studios. Multiplayer sports game for mobile. Acted as UI and gameplay engineer.

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  • (2020) Heart Beats: Love & Rhythm (iOS). Wildlife Studios. Rhythm and Visual-novel game. Acted as gameplay and tools engineer.
  • (2020) Deity Clash (iOS). Wildlife Studios. Real-time multiplayer game for mobile. Acted as full-stack engineer.
  • (2020) Battle Camp (iOS). Wildlife Studios. Arcade archero-like game focused on storytelling and social interactions. Acted as project leader and full-stack engineer.
  • (2020) Truco-Clash (iOS). Wildlife Studios. Multiplayer card game based on brazillian "Truco". Acted as full-stack engineer.
  • (2019) Zooba: Zoo Battle Royale (Android / iOS). Wildlife Studios. Multiplayer arcade game with Zoo cartoon theme for mobile. Acted as UI engineer.

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  • (2019) Singularity (iOS). Wildlife Studios. Horror game with sci-fi setting and puzzle elements. Acted as project leader and full-stack engineer.
  • (2019) Light Speed (iOS). Wildlife Studios. Real time strategy game with sci-fi setting. Acted as project leader and full-stack engineer.
  • (2019) Catch the Goblin (iOS). Wildlife Studios. Party-game multiplayer for mobile. Acted as full-stack engineer and project leader.

personal games

List of my own personal games I created, solo or in small teams. I usually self-publish as "Perons" on my itch.io.

  • (2024) Sand and Flow (Web). Puzzle game. A small puzzle game using PuzzleScript featuring a water flood mechanic.
  • (2024) SokoRGBan. Puzzle game. A small sokoban-like game using PuzzleScript.
  • (2024) The Concept of Gravity. 3D puzzle-platformer. A 3D puzzle-platformer using gravity mechanics, made with Godot.
  • (2024) Life Predictor (Web). Puzzle game. A small puzzle game featuring Conway's Game of Life, built on an Engine I'm making myself using Raylib and Scheme.
  • (2024) Time Flies (GBC). Frog-like adventure game. A small narrative adventure game about a frog having dates, made for Gameboy Color using GB Studio.
  • (2024) Don't stop reading (Web). Interactive Fiction. A small interactive fiction experiment to play with the Inky tool.
  • (2024) A Fair Game (Web). Wario-ware like. Me & wife & friends entry for the GGJ 2024.
  • (2023) Orpheus (Web). Puzzle game. Made with Puzzlescript, inspired by the myth of Orpheus.
  • (2023) Bankoso (Web). Puzzle game. A small Sokoban-like experiment.
  • (2023) Together (Web). A puzzle-exploration game. Developed with Brena Cardoso for Crossing Latitudes Jam.
  • (2023) Fogoto! (Web). Arcade "foddian-like" game. Developed solo for SpeedJam #2 (16th of 84 submissions).
  • (2023) Unrolling Dice! (Web). Puzzle game. Developed solo for GMTK Game Jam 2023 (357th of 6818 submissions).
  • (2022) >devour (Web). Adventure text horror game. Developed solo for Themed Horror Game Jam #7.

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  • (2022) Would you still love me if I was a banana peel? (Web). Metroidvania action game. Developed solo for Metroidvania Month 17.
  • (2022) Dungeons and Dice (Web). Puzzle game. Developed in a team for the GMTK Game Jam 2022 (431th of 6082 submissions).
  • (2017) Viral Cards (Web). Puzzle game. Developed solo for Livre GameJam 2017.

personal projects

Projects of note I created myself. Most of them you can find on my github.